Welcome to rapher.net Sign in | Join | Faq

Suggestions/Requests

Started by Penguinman at 06-10-2007 3:14 PM. Topic has 4 replies.

Print Search
Sort Posts:    
   06-10-2007, 3:14 PM
Penguinman is not online. Last active: 6/11/2007 2:52:31 AM Penguinman

Top 150 Posts
Joined on 06-11-2007
Posts 1
Aerial Mod??
Reply Quote

I read the post by some australian on the TWL forums and the aussies are making a rover race kind of mod, It would be cool having a similar mod like that only in the skies, with modified assauslt ships and fighters and such. And also I remember seeing this in some map called glacier03 or sumthing like that, but there was an assault ship outside of the barrier that had a deployable turret in it, but the deployable turret inside was shooting AA rounds and had no health, those could be used as obstacles throughout the course.

And for scoring I was thinking something like the fuel mod, You would pick up containers of fuel or something like that, and would have to go all the way back to the starting point to dump the **fuel** back to your teams **depot**

While all of this is going on, the vehicles can attack each other and once destroyed, have to respawn back at the start and start over, once the vehicle is destroyed the **fuel** will be floating around and be free to be taken. And to even it out, the smaller vehicle like the fight would be more agile but having a weaker shot and less health, where as an assault ship would have more health and a stronger shot, but be less agile.

It's just an idea I got and decided to throw out

loads of respect for you rapher, ur AWESOME Big Smile [:D]

 

--Penguinman

 


   Report 
   06-11-2007, 6:23 AM
rapher is not online. Last active: 3/25/2010 10:48:57 PM rapher

Top 10 Posts
Joined on 03-31-2006
Posts 159
Re: Aerial Mod??
Reply Quote
Thanks for the idea, Penguinman.

I’ve actually always wanted to do a futuristic flight/combat mod. If I ever get around to doing such a thing, a race gametype could be a nice addition.

You may also want to throw this idea to the Aussies doing the race mod. If coded correctly, I can’t imagine it being a far stretch to support aerial vehicles as well. I don’t want to step on any toes, and there is certainly no point in reinventing the wheel, so you may want to see what they say. I’ve seen you on Team VT’s forums, so that may be an appropriate place to start. I like to poke around there from time to time, so I’ll probably catch any relevant discussions posted there. =)

Again, I appreciate the idea!
-rapher
   Report 
   06-16-2007, 9:03 AM
tombombadill is not online. Last active: 8/6/2007 12:43:35 PM tombombadill

Top 25 Posts
Joined on 08-30-2006
Posts 12
Re: Aerial Mod??
Reply Quote
hey guys just to let u know i spoke to killadee ( one of the prime ppl behind the vehical mod) and hes told me moreor less that he has taken it as far as he is going to atm, but im sure he would be happy to pass his work on, if someone wanted to take it further.

   Report 
   06-18-2007, 11:19 AM
rapher is not online. Last active: 3/25/2010 10:48:57 PM rapher

Top 10 Posts
Joined on 03-31-2006
Posts 159
Re: Aerial Mod??
Reply Quote
I have not spoken with him yet. If he is willing to send me what he has, I'll at least take a look at it. =)
-rapher
   Report 
   07-13-2007, 10:49 PM
Shar*Chi is not online. Last active: 8/31/2007 4:28:03 PM Shar*Chi



Top 10 Posts
Joined on 04-01-2006
Sydney, Australia
Posts 37
Re: Aerial Mod??
Reply Quote
killadee is THE MAN when it comes to models & normals & textures etc. i really hope he gets round to more coding in the future, cos his mind works on a different plane :o

Shar*Chi |vT|
   Report 
rapher.net » Registered User... » Suggestions/Req... » Re: Aerial Mod??

Powered by Community Server, by Telligent Systems