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Started by Zhou at 09-07-2006 8:12 AM. Topic has 17 replies.

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   09-07-2006, 8:12 AM
Zhou is not online. Last active: 6/12/2007 6:47:02 AM Zhou

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Joined on 04-04-2006
Posts 58
Re: Demo System
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found it ^_^ Thank god for backups, unfortunately the tutorial is still missing, but the actual hud is here:

;;; Grapple Works T:V Resource Assembler v1.5.0 Debug Section
;;;
;;; ==== INCLUDE FROM HERE ======================
;;; Layouts : ***'s Hybrid
;;; Ammo Displays : Weapon Icons
;;; Health and Energy Displays : T:V Default
;;; Carryable Item Display : Reticle (nice)
;;; Chat Window Background : Lostangel's
;;; Optional Components : Display Grenade Indicator Icon
;;; Optional Components : Display Pinghud
;;; Optional Components : Display Personal Scores
;;; Optional Components : Display Speedbar
;;; Optional Components : Display Weapon Indicator Icons
;;; Flag Hud Background : Gumz
;;; Hit Sounds : T:V Default
;;; Loadout Display Style : T:V Default
;;; QuickChat Voice Menus : Darkrifter's T1 (Adv)
;;; Quickchat Display Style : Lostangel's
;;; Radar Selection : T:V Default (156x156)
;;; Reticle Choices : Colored Dots
;;; Resolution : 1024x768
;;; Layout : ***'s Hybrid (01)
;;; GrappleWorks Version: v1.5.0
;;; ==== TO HERE ================================
;;;
;;; Please include the above section when submitting bug reports.
;;; Generated by Grapple Works T:V Resource Assembler version v1.5.0
;;; END OF DEBUG SECTION

; =============================================
; Start Common HUD element config
;

[StatHighMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

[StatMediumMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=230,B=0,A=220)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'

[StatLowMessage]
textFontName=Tahoma8
textFont=font'TribesFonts.Tahoma8'
textColor=(R=0,G=220,B=0,A=210)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=170)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma8
resFontNames=Tahoma10
resFontNames=Tahoma12
resFontNames=Tahoma12
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma8'
resFonts=font'TribesFonts.Tahoma10'
resFonts=font'TribesFonts.Tahoma12'
resFonts=font'TribesFonts.Tahoma12'

[StatPenaltyMessage]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=240,G=0,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

;
; Event message window
; Death Message HUD

[default_EventMessageWindow]
verticalAlignment=VALIGN_Bottom
horizontalAlignment=HALIGN_Left
OffsetX=0
OffsetY=0
Width=0
Height=0
borderTop=0
borderLeft=0
borderBottom=0
borderRight=0
MessageLifetime=0
MaxMessages=0
TemplateMessageLabelName="default_EventMessageLabel"

[default_EventIcon]
horizontalAlignment=HALIGN_Previous
textFontName=Res_DefaultFont
textFont=font'Engine_res.Res_DefaultFont'
textColor=(R=0,G=0,B=0,A=0)
shadowColor=(R=0,G=0,B=0,A=0)
bShadowed=true
shadowPixelOffset=0
FixedIconWidth=0
FixedIconHeight=0
Width=0
Height=0

;
; Personal messages window
;

[default_PersonalMessageWindow]
verticalAlignment=VALIGN_Top
verticalAlignment=VALIGN_Relative
horizontalAlignment=HALIGN_Center
TemplateMessageLabelName="default_PersonalMessageLabel"
OffsetX=-3
OffsetY=160
RelativePosY=0.2
Width=350
Height=70
MessageLifetime=4
MaxMessages=4

[default_PersonalMessageLabel]
textFontName=TahomaBd8
textFont=font'TribesFonts.Tahomabd8'
textColor=(R=0,G=240,B=0,A=255)
bCentered=true
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
bUseResFonts=true
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd8
resFontNames=TahomaBd10
resFontNames=TahomaBd12
resFontNames=TahomaBd12
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd8'
resFonts=font'TribesFonts.Tahomabd10'
resFonts=font'TribesFonts.Tahomabd12'
resFonts=font'TribesFonts.Tahomabd12'

;
; Full screen stuff
;

[default_weaponReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1))
reticuleHitFeedbackFlashTime=0.2
NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=0,B=0,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=255),fadeTargetColor=(R=255,G=0,B=0,A=200))
ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
MaxSpreadSize=192
scale=1.0

;
[default_countDown]
horizontalAlignment=HALIGN_Left
verticalAlignment=VALIGN_Top
textFontName=TahomaBd10
textFont=font'TribesFonts.Tahomabd10'
textColor=(R=255,G=255,B=255,A=25)
shadowColor=(R=0,G=0,B=0,A=190)
bShadowed=true
shadowPixelOffset=1
offsetY=890
OffsetX=1
Width=150
Height=12





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   09-11-2006, 12:35 AM
dEhaV is not online. Last active: 11/14/2007 3:17:31 PM dEhaV

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Joined on 04-01-2006
Posts 37
Re: Demo System
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thx Zhou 8)

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   10-02-2006, 12:11 AM
SoSmooth! is not online. Last active: 10/2/2006 12:09:00 PM SoSmooth!

Top 100 Posts
Joined on 10-02-2006
Posts 1
Re: Demo System
Reply Quote
Im wondering rapher, if you would know what too look for in the actual demo file to see why some are messed up and why some work perfect? Or if its not hard, tell me what I should look for?

And I have tried recording demos in every possible way and have gotten mixed results. So I dont think the key is to start/stop at a certain time.

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