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Suggestions/Requests
Started by Zhou at 09-07-2006 8:12 AM. Topic has 17 replies.
 
 
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09-07-2006, 8:12 AM
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Zhou
Joined on 04-04-2006
Posts 58
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found it ^_^ Thank god for backups, unfortunately the tutorial is still missing, but the actual hud is here:
;;; Grapple Works T:V Resource Assembler v1.5.0 Debug Section ;;; ;;; ==== INCLUDE FROM HERE ====================== ;;; Layouts : ***'s Hybrid ;;; Ammo Displays : Weapon Icons ;;; Health and Energy Displays : T:V Default ;;; Carryable Item Display : Reticle (nice) ;;; Chat Window Background : Lostangel's ;;; Optional Components : Display Grenade Indicator Icon ;;; Optional Components : Display Pinghud ;;; Optional Components : Display Personal Scores ;;; Optional Components : Display Speedbar ;;; Optional Components : Display Weapon Indicator Icons ;;; Flag Hud Background : Gumz ;;; Hit Sounds : T:V Default ;;; Loadout Display Style : T:V Default ;;; QuickChat Voice Menus : Darkrifter's T1 (Adv) ;;; Quickchat Display Style : Lostangel's ;;; Radar Selection : T:V Default (156x156) ;;; Reticle Choices : Colored Dots ;;; Resolution : 1024x768 ;;; Layout : ***'s Hybrid (01) ;;; GrappleWorks Version: v1.5.0 ;;; ==== TO HERE ================================ ;;; ;;; Please include the above section when submitting bug reports. ;;; Generated by Grapple Works T:V Resource Assembler version v1.5.0 ;;; END OF DEBUG SECTION
; ============================================= ; Start Common HUD element config ;
[StatHighMessage] textFontName=TahomaBd8 textFont=font'TribesFonts.Tahomabd8' textColor=(R=0,G=240,B=0,A=255) bCentered=true shadowColor=(R=0,G=0,B=0,A=190) bShadowed=true shadowPixelOffset=1 bUseResFonts=true resFontNames=TahomaBd8 resFontNames=TahomaBd8 resFontNames=TahomaBd8 resFontNames=TahomaBd10 resFontNames=TahomaBd12 resFontNames=TahomaBd12 resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd10' resFonts=font'TribesFonts.Tahomabd12' resFonts=font'TribesFonts.Tahomabd12'
[StatMediumMessage] textFontName=Tahoma8 textFont=font'TribesFonts.Tahoma8' textColor=(R=0,G=230,B=0,A=220) bCentered=true shadowColor=(R=0,G=0,B=0,A=170) bShadowed=true shadowPixelOffset=1 bUseResFonts=true resFontNames=Tahoma8 resFontNames=Tahoma8 resFontNames=Tahoma8 resFontNames=Tahoma10 resFontNames=Tahoma12 resFontNames=Tahoma12 resFonts=font'TribesFonts.Tahoma8' resFonts=font'TribesFonts.Tahoma8' resFonts=font'TribesFonts.Tahoma8' resFonts=font'TribesFonts.Tahoma10' resFonts=font'TribesFonts.Tahoma12' resFonts=font'TribesFonts.Tahoma12'
[StatLowMessage] textFontName=Tahoma8 textFont=font'TribesFonts.Tahoma8' textColor=(R=0,G=220,B=0,A=210) bCentered=true shadowColor=(R=0,G=0,B=0,A=170) bShadowed=true shadowPixelOffset=1 bUseResFonts=true resFontNames=Tahoma8 resFontNames=Tahoma8 resFontNames=Tahoma8 resFontNames=Tahoma10 resFontNames=Tahoma12 resFontNames=Tahoma12 resFonts=font'TribesFonts.Tahoma8' resFonts=font'TribesFonts.Tahoma8' resFonts=font'TribesFonts.Tahoma8' resFonts=font'TribesFonts.Tahoma10' resFonts=font'TribesFonts.Tahoma12' resFonts=font'TribesFonts.Tahoma12'
[StatPenaltyMessage] textFontName=TahomaBd8 textFont=font'TribesFonts.Tahomabd8' textColor=(R=240,G=0,B=0,A=255) bCentered=true shadowColor=(R=0,G=0,B=0,A=190) bShadowed=true shadowPixelOffset=1 bUseResFonts=true resFontNames=TahomaBd8 resFontNames=TahomaBd8 resFontNames=TahomaBd8 resFontNames=TahomaBd10 resFontNames=TahomaBd12 resFontNames=TahomaBd12 resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd10' resFonts=font'TribesFonts.Tahomabd12' resFonts=font'TribesFonts.Tahomabd12'
; ; Event message window ; Death Message HUD
[default_EventMessageWindow] verticalAlignment=VALIGN_Bottom horizontalAlignment=HALIGN_Left OffsetX=0 OffsetY=0 Width=0 Height=0 borderTop=0 borderLeft=0 borderBottom=0 borderRight=0 MessageLifetime=0 MaxMessages=0 TemplateMessageLabelName="default_EventMessageLabel"
[default_EventIcon] horizontalAlignment=HALIGN_Previous textFontName=Res_DefaultFont textFont=font'Engine_res.Res_DefaultFont' textColor=(R=0,G=0,B=0,A=0) shadowColor=(R=0,G=0,B=0,A=0) bShadowed=true shadowPixelOffset=0 FixedIconWidth=0 FixedIconHeight=0 Width=0 Height=0
; ; Personal messages window ;
[default_PersonalMessageWindow] verticalAlignment=VALIGN_Top verticalAlignment=VALIGN_Relative horizontalAlignment=HALIGN_Center TemplateMessageLabelName="default_PersonalMessageLabel" OffsetX=-3 OffsetY=160 RelativePosY=0.2 Width=350 Height=70 MessageLifetime=4 MaxMessages=4
[default_PersonalMessageLabel] textFontName=TahomaBd8 textFont=font'TribesFonts.Tahomabd8' textColor=(R=0,G=240,B=0,A=255) bCentered=true shadowColor=(R=0,G=0,B=0,A=190) bShadowed=true shadowPixelOffset=1 bUseResFonts=true resFontNames=TahomaBd8 resFontNames=TahomaBd8 resFontNames=TahomaBd8 resFontNames=TahomaBd10 resFontNames=TahomaBd12 resFontNames=TahomaBd12 resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd8' resFonts=font'TribesFonts.Tahomabd10' resFonts=font'TribesFonts.Tahomabd12' resFonts=font'TribesFonts.Tahomabd12'
; ; Full screen stuff ;
[default_weaponReticule] bRelativePositioning=true reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1) reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1)) reticuleHitFeedbackFlashTime=0.2 NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=0,B=0,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=255),fadeTargetColor=(R=255,G=0,B=0,A=200)) ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255)) ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255)) ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255)) ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255)) MaxSpreadSize=192 scale=1.0
; [default_countDown] horizontalAlignment=HALIGN_Left verticalAlignment=VALIGN_Top textFontName=TahomaBd10 textFont=font'TribesFonts.Tahomabd10' textColor=(R=255,G=255,B=255,A=25) shadowColor=(R=0,G=0,B=0,A=190) bShadowed=true shadowPixelOffset=1 offsetY=890 OffsetX=1 Width=150 Height=12
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09-11-2006, 12:35 AM
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dEhaV
Joined on 04-01-2006
Posts 37
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10-02-2006, 12:11 AM
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SoSmooth!
Joined on 10-02-2006
Posts 1
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Im wondering rapher, if you would know what too look for in the actual demo file to see why some are messed up and why some work perfect? Or if its not hard, tell me what I should look for?
And I have tried recording demos in every possible way and have gotten mixed results. So I dont think the key is to start/stop at a certain time.
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